If the event is failed, a retake event is triggered and the area must be cleared of hostiles. Periodically, Defend Workshop events will trigger where the player must defend the location from small waves of enemies. Workshops in private worlds are unchanged from the public server. Built items remain on the server for other players to scrap or build upon, but are cleared when the server is closed for maintenance. Stored objects are saved, and structures have to be stored piece by piece in order to be saved. Workshop ownership is lost upon leaving the server, but may be transferred to a team member if the player is in a group. There is no limit to the number of workshops a single player may claim. It is not possible to fast travel to a previously discovered workshop if it is not currently claimed by the player. Additionally, one fast travel mat can be placed, allowing a custom fast travel point. Once the workshop is under the player's ownership, that player can freely fast travel to the area. A sum of 20-100+ caps must also be invested depending on how many non-default structures are present in the workshop. In order to build at a public workshop, a Claim Workshop event quest must be completed, requiring the player to clear enemies before claiming the workshop. Public workshops function similarly to the C.A.M.P. The workshop at Converted munitions factory
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